Map Creation III

Now for some colours. Right now I want a topological map showing the heights of the land. Green is for sealevel heights; the colours go from brighter green to yellows, ochre, browns, and the highest mountains will become grey, then white. This is standard, anyway; you might want to try other colours.
I keep the outlines on a separate layer set to Multiply and lay down flat colours. I keep the landmass as a selection made from the outside of the linework, and the water on top. I roughly blend the colours with low-opacity brushstrokes, and then put several textures (rust-stained paper, acrylics paint strokes) over them to provide details. I use them on low opacity as Overlay and Soft Light layers. After that, on a new layer I brush in shadows on the lower right sides of the mountains, and use some of the texture details to put in even more mountains.
I fix up the rivers with the lasso tool and add some more. I could of course texture the water as well but find it too distracting for now.


Comments

Popular posts from this blog

The Pear Dryad (Texture Quest III)

Sons of the Singularity and I

Keep an eye out